Inovação na educação
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Transcript of Inovação na educação







Elizabeth Corcoran



Gabe Zichermann


http://www.rexbox.co.uk/epicwin/ http://gamify.com/



Sebastian Deterding








bibliografia• Koster, R. A theory of fun. Paraglyph Press, 2005.• McGonigal, J. Reality is Broken: Why games make us better and how they can change
the world. Penguin Press, New York, 2011.• Schell, J. The art of game design: A book of lenses.Morgan Kaufmann, 2008.• HUIZINGA, J. Homo Ludens: o jogo como elemento da cultura. 2. ed. Tradução João
Paulo Monteiro. São Paulo: Perspectiva, 1990.• MATTAR, João. Games em educação: como os nativos digitais aprendem. São
Paulo:Pearson Prentice Hall, 2010.• http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-
from-games• http://www.slideshare.net/amyjokim/fun-in-functional-2009-presentation• Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York:
Harper Perennial.• McGonigal,Jane.2008.Engagement Economy: Thefuture of massively scaled
collaboration and participation. Institute for the Future. http://www.iftf.org/node/2306