Visão estéreo - correspondência e reconstrução -

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Visão estéreo - correspondência e reconstrução -. Cap. 7 Trucco & Verry. Reconstrução da forma. Captura de movimento. Basic principle to recover position from stereo images: Triangulation. Requires correspondence and camera calibration. Correpondência por semelhança. - PowerPoint PPT Presentation

Transcript of Visão estéreo - correspondência e reconstrução -

Visão estéreo- correspondência e reconstrução -

Cap. 7 Trucco & Verry

Reconstrução da forma

Captura de movimento

Basic principle to recover position from stereo images: Triangulation

• Requires correspondence and camera calibration

Correpondência por semelhança

Sum of Square Differences – SSD

ou

Correlação

Correspondênciapor vizinhança correlacionada

Semelhança de duas regiões WW(SSD – Sum of Squared Difference)

min),(),(),( 00 évusvuyxd

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Wy

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Semelhança de duas regiões WW(correlação)

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Semelhança de duas regiões WW(Normalização)

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Correspondence between points

• With characteristics

-

Correspondence problem: lack of characterists

-

Ostridge egg on a Chinese checker board

Correspondência com luz estruturada

Estéreo Ativo

Taxonomy of active range acquisition methods

Active shape acquisition

Contact

Nondestructive

Non-contact

Transmissive

Reflective

CT

Asla Sá et al, Coded Structure Light for 3D-Photograpy: an Overview, Revista de Informática Teórica e Aplicada, Volume IX, Número 2, Porto Alegre, 2002

Brian Curless. New Methods for Surface Reconstruction from Range Images. PhDDissertation. Stanford University. 1997

Non-optical

Sonar

Microwave radar

Optical Radar

Triangulation

Active stereo

Active depth from defocus

Passive

Shape from focus

Destructive

Slices

CMM

Shape from shading

Shape from silhouettes

Active

Active stereo solution

Use a light source to mark corresponding points

uncalibrated light source calibrated light source

One point at the time: long capture process.

Active stereo: capturing many points

Use of a digital projector as a structured light source

Pattern with several elements in a way where each element can be identified univocally

point coding: prone to errors stripes: more robust

Methods for light coding: temporal codification

Project, in sequence, a series of slides that code in the image a binary number.

n slides for 2n stripes. Two ilumination levels. Static scene. Code one axis.

Posdamer, J. L. Altschuler, M. D. Surface Measurement by Space-Encoded Projected Beam Systems. Comput. Graphics Image Process. 18, pp. 1-17, 1982.

slide1 slide2 codeslide3

problem:all transitions occur in the same place!

can be also111 or 001!

Código de Gray código binário

Código binário1 bit: 0 12 bits: 00 01 10 113 bits: 000 001 010 011 100 101 110 111 Código de Gray1 bit: 0 12 bits: 00 01 11 103 bits: 000 001 011 010 110 111 101 100

ordem invertida

Código de Gray código binário

Código binário Código de Gray

Robust temporal codification: Gray coding

Inokuchi, Seiji. Sato, Kosuki. Matsuda, Fumio. Range Imaging for 3D Object Recognition. Proc. Int. Conf. on Pattern Recognition, pp.806-808, 1984.

transitions occur in different places

Example of Gray coding

needs too many slides!

Color Gray coding

better yet…

reduces the number of slides by 3

(b,s)-BCSL Coding

Sá, Asla Medeiros. Medeiros, Esdras Soares. Carvalho, Paulo Cezar Pinto. Velho, Luiz. Coded Structured Light for 3D-Photography: an Overview. Revista de Informática Teórica e Aplicada, Vol. 9, No. 2, outubro 2002

20

A practical difficulty in the border detection

example with the monochrome Gray code

Edge detection Projecting positive and negative slides

is a robust way to recover edges.

51

60

2100

40410

01816

32rgb-BCSL coding

(+)

(-)

slide 1 slide 2

Recovering colored codes

BBBB

GGGG

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pruI

pruI

,

,

ii

ii ru

uI

if

if

1

0

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i

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p negative slide

positive slide

ambient lightreflection factorsprojected light

iii IIr

iii III

Implementação do BCSL//A função getBcslStripeCode retorna o código de transição de faixa conforme a seqüência de cores fornecida.//Observe a ordem em que as cores devem ser passadas:// Primeiro as cores da imagem 1 e depois da imagem 2// Primeiro a faixa da esquerda e depois a faixa da direita////O código das cores e das bases é conforme a tabela abaixo.

//Padrão 3_2 //base 3//1 - vermelho//2 - verde//3 - azul

//Padrão 4_2 //base 4//1 - vermelho//2 - verde//3 - azul//4 - magenta

//Padrão 6_2//base 6//1 - vermelho//2 - verde//3 - azul//4 - ciano//5 - magenta//6 - amarelo

int getBcslStripeCode(int base, int colorLeft1, int colorRight1,int colorLeft2, int colorRight2);

int getBcslStripeCode(int base, int colorLeft1, int colorRight1,int colorLeft2, int colorRight2){ int aux1, aux2,linha,coluna; colorLeft2--; colorRight2--; colorLeft1--; colorRight1--;

linha = (colorLeft1 * base) + colorLeft2; aux1 = (colorRight2 - colorLeft2); aux2 = (colorRight1 - colorLeft1); aux1 = (aux1>0)?(aux1-1):((base-1)+aux1); aux2 = (aux2>0)?(aux2-1):((base-1)+aux2); coluna = ((aux2) * (base-1)) + (aux1); switch(base){ case 3:

return matrix3_2[linha *4+coluna];break;

case 4:return matrix4_2[linha *9 +coluna];break;

case 6:return matrix6_2[linha *25 +coluna];break;

default:printf("Error: invalid BCSL base\n");return -1;

}}

int matrix3_2[4*9]={ 0, 3, 6, 9,14, 17, 19, 11,28, 34, 22, 24,26, 29, 18, 21, 1, 31, 33, 35,15, 4, 8, 13,16, 23, 32, 12,27, 5, 7, 25, 2, 10, 20, 30

};….

teoria pode ser complicadamas a implementação é muito simples!

Mapa de profundiade

Disparidade x Profundidade

Disparidade

Profundidade versus disparidade

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Geometria Epipolar

Correspondência pela Geometria das Câmeras

Guido Gerig

Epipolar Geometry ctd.

Geometria Epipolar: notação

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Example: motion parallel with image plane

Example: forward motion

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Glu Look At

Dados: eye, center, up (definem o sistema de coordenadas do olho)

Determine a matriz que leva do sistema de Coordenadas dos Objetospara o sistema de Coordenadas do Olho

void gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz);

up eye

center

Coordenadas dosobjetos

Coordenadas doolho

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Calculo do sistema - xe ye ze

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Translada o eye para origem

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Matriz essencial (código C)

Matrix epiEssencialMatrix( Matrix Ra, Vector eye_a, Matrix Rb, Vector eye_b) { Matrix Rba = algMult(Rb,algTransp(Ra)); Vector eye = algMult(Ra,algSub(eye_b,eye_a); Matrix S = algVectorProductMatrix(eye); Matrix E = algMult(Rba,S);

return E;}

Matriz Essencial

T

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F Pode ser estimada diretamente se conhecermos pelo menos oito pares de pontos correspondentes

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Transformações do OpenGL

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Matriz de projeção

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Transforma o prisma de visão cubo normalizado [-1,1]×[-1,1] ×[-1,1]

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void glViewport(int x0, int y0, int w, int h );

zw[0.. zmax], zmax = 2n-1 geralmente 65535

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Revendo as transformações

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Matriz Fundamental (código C)

Matrix epiFundamentalMatrix( Matrix Ma, Matrix Ra, Vector eye_a, Matrix Mb, Matrix Rb, Vector eye_b){ Matrix E = epiEssencialMatrix(Ra,eye_a,Rb,eye_b); Matrix invMa = algInv(Ma); Matrix invMbTransp = algTransp(algInv(Mb)); Matrix tmp = algMult(invMbTransp,E); Matrix F = algMult(tmp,invMa); return F;}

Estimativa direta da Matriz Fundamental

O algoritmo de 8 pontos

Estimating Fundamental Matrix

Each point correspondence can be expressed as a linear equation

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Estimating Fundamental MatrixThe 8-point algorithm

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The Normalized 8-point AlgorithmRichard Hartley

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1000 0 -500

0 1000 -500

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1250000 250000 -500

250000 1250000 -500

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centróide

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Retificação de Imagens

Retificação

UNC-CH

Rectification ctd.

before

after

Guido Gerig

Retificação de imagens

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3. Aplique:

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Stereo image rectification

Steve Seitz, University of Washington

Stereo image rectification

Image Reprojection• reproject image planes onto common

plane parallel to line between optical centers• a homography (3x3 transform)

applied to both input images• pixel motion is horizontal after this transformation• C. Loop and Z. Zhang. Computing Rectifying Homographies for Stereo Vision

. IEEE Conf. Computer Vision and Pattern Recognition, 1999.

Steve Seitz, University of Washington

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Steve Seitz, University of Washington

Reconstrução

Reconstrução por triangulação

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Reconstrução por triangulação

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Outro processo de reconstrução

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Miguel Ribo, Axel Pinz, Anton L. Fuhrmann “A new Optical Tracking System for Virtual and Augmented Reality Applications”,

ll P0IKp 3

lr PTRKp

l

l

l

l

l P

p

p

p

p

3

2

1

l

r

r

r

r P

p

p

p

p

3

2

1

44

32

31

32

31

44

xrr

rr

ll

ll

x

pvppuppvppup

B

r

r

l

l

0BP l

ll

lllu

Pp

Pp3

1

013 lllll u PpPp

Reconstruction

O O’

pp’

PP

Z

Pfp

Z

Pfp

t

tPRtPRP

tPRPT

1

Steve Seitz, University of Washington

Reconstruction

Z

Pfp

tPRtPRP T

tPR

tPRfp T

3

T

T

T

R

R

R

R

3

2

1

tPR

tPRfx T

T

3

1

Z

Pfp

f

pZP

Equation 1

Equation 2

pRfRx

tRfRxfZ T

T

13

13

(From equations 1 and 2)

Steve Seitz, University of Washington

Reconstruction up to a Scale Factor

• Assume that intrinsic parameters of both cameras are known• Essential Matrix is known up to a scale factor (for example, estimated from the 8 point algorithm).

Steve Seitz, University of Washington

Reconstruction up to a Scale Factor

Rtk

T TT tRRtk 2 Tttk 2

22222

22222

22222

YXZYZX

ZYZXYX

ZXYXZY

TTkTTkTTk

TTkTTkTTk

TTkTTkTTk

TraceT 222222 22 tkTTTk ZYX

tk R

t

tkR

t

tk

sgnsgn

TT ttEE ˆˆˆˆ

2

2

2

ˆ1ˆˆˆˆ

ˆˆˆ1ˆˆ

ˆˆˆˆˆ1

ZZYZX

ZYYYX

ZXYXX

TTTTT

TTTTT

TTTTT

Rtk ˆsgn E

Steve Seitz, University of Washington

Reconstruction up to a Scale Factor

T

T

T

E

E

E

E

3

2

1

ˆ

ˆ

ˆ

ˆ

T

T

T

R

R

R

R

3

2

1

Let 3,2,1 ,ˆˆ itEw ii

It can be proved that

2133

1322

3211

wwwR

wwwR

wwwR

Steve Seitz, University of Washington

Reconstruction up to a Scale Factor

We have two choices of t, (t+ and t-) because of sign ambiguityand two choices of E, (E+ and E-).

This gives us four pairs of translation vectors and rotation matrices.

Steve Seitz, University of Washington

Reconstruction up to a Scale Factor

Given and E t

1. Construct the vectors w, and compute R2. Reconstruct the Z and Z’ for each point3. If the signs of Z and Z’ of the reconstructed points are

a) both negative for some point, change the sign ofand go to step 2.

b) different for some point, change the sign of each entryof and go to step 1.

c) both positive for all points, exit.

t

E

pRfRx

tRfRxfZ T

T

13

13

pfRxR

tfRxRfZ T

T

13

13

Steve Seitz, University of Washington

Proposed system: equipament

2 cameras and 1 projector(fast)

1 moving camera and 1 projector(slow)

Proposed system: 32rgb-BCSL coding

left right

positiveslide

positiveslide

negativeslide

Where is a point in the other image?

u u

One solution: (u,v) coordinates

double the number of photos!

Epipolar geometry

l

eyel

P

r

eyer

Pl

pl

xcl

ycl

zcl

xcr

ycr

zcr

pr

Pr

eler

EpipolarLine

EpipolarLine

Epipolar correspondence

100

0

0

0

0

0

100

0

0

ylyl

l

xlxl

l

x

rly

rl

x

rlz

rl

y

rlz

rl

lrlrlr

lrlrlr

lrlrlr

T

yryr

r

xrxr

r

osf

osf

osf

osf

eyeeye

eyeeye

eyeeye

kkjkik

kjjjij

kijiii

F

0lT

r pFp

Reconstruction by triangulation: ideia

r

reye

l

leye

lp rp

rP

rrll pRpn

lapnc

rTb pR

rlr

rll cba eyenpRp

)( rll

lrr eyePRP

rleye

Reconstruction by triangulation: algebra

z

lr

y

lr

x

lr

zzrrllz

yyrrlly

xxrrllx

c

b

a

np

np

np

eye

eye

eye

pR

pR

pR

)(

)(

)(

wpP2

ca ll l

Tlwl

lww PRPRP

rlr

rll cba eyenpRp

Captured data

Cylinder model

n

jpj

n

j

Tpjpj tensor

nn 00

)(1

))((1

cpcpcpM

zzzyzx

yzyyyx

xzxyxx

zyx

z

y

x

z

y

x

tensorM

1e

2e

3e

321321 ),(ˆˆˆ Meee rseigenvecto

n

jjp n 0

1pc

axis of the points pi:

covariance matrix:

centroid:

Initial cylinder adjustment

pc 2e

3e

cc

1ez c

3ˆ)( ecc aRpc

)( . ˆmin 3 pjja cpe a

tangent plane perpendicular to ê3:

first guess for cc:

first guess for zc:

Results of the initial cylinder adjustment

Giving a set of points P and a model Q, find the rigid body motion (R, t) that minimizes:

where q(pi) is the point in Q correspondent to pi.

Model fitting problem

2||)()(||min tRppq ii

i

ICP (Iteractive Closest Point) Algorithm

begins with a initial guess for the model pose( R and t )

at each iteration, q(pi) is the point in Q closest to Rpi + t

R e t are computed to minimize the error

P. J. Besl and N. D. McKay, A Method for Registration of 3-D Shapes, IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 14, No. 12, February 1992

2||)()(||min tRppq ii

i

Projection of a point on a cylinder

0p

p

cz

ppip

Plane : 0 czpp

Axis : ctt zpp 0)(

cc

cit zz

zpp

0

ciii tt zppp 0)(

i

ip

R

pp

ppp

Given : Rc ,,, 0 zpp

Compute : pp

ICP step

• find centroids: p0 e q0

• Define pi’= pi – p0 , qi’= qi – q0

• Define

where

• Rotation: R = M(MT M) –1/2

• Translation: t = q0– Rp0

zzzyzx

yzyyyx

xzxyxx

SSS

SSS

SSS

M

etc,, ,,,,iy

iixxyix

iixxx qpSqpS

Results

Direct measure