2011 Ai Booklet

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    APPLING

    INNOVATION

    byDavid O Sul livan

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    Preface

    Few topics have exercised our minds as much as innovation. Yet for

    most of us, many aspects of it continue to remain a mystery. Theapplication of innovation in our specific circumstances remainsdifficult to understand and stubbornly difficult to apply. Despite themany books and articles published on innovation, managerscontinue to face the same persistent question: How can innovationbe better applied in my organisation?

    There is a new urgency around why companies need to understandand apply innovation. In a global economy there are greatopportunities, if companies can anticipate the needs of customersand introduce ideas that can lead to new products, processes andservices that meet these needs. On the other hand, if companies do

    not innovate, then there are many competitors around the world, whowill.

    The aim of this workshop is to give you some important insights intohow ideas can be managed and transformed into innovation in anyorganisation. The workshop is a systematic approach to managingideas, what causes them and where they will lead you. Theworkshop brings together a number of techniques that can be usedto improve the innovation process. It includes a range of ideas thatare easy to implement and have worked very successfully in leadingcompanies throughout the world.

    This booklet is accompanied with a case study and an assignmentfor you to complete. It is also accompanied by a prototype webapplication for helping you create and present your assignment. Youcan find all these resources at www.owl.ie I hope you enjoy yourlearning experience and please dont hesitate to offer feedback.

    David OSullivan

    Key QuestionHow can innovation bebetter applied in anyor anisation?

    AimsTo give you some importantinsights into how ideas canbe managed andtransformed in innovation.

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    Contents

    Introduction ............................................................................. 4Defining Innovation ..................................................................... 5Managing Innovation .................................................................. 11Defining Goals ......................................................................... 17Managing Actions ..................................................................... 25Empowering Teams ................................................................... 41Monitoring Results .................................................................... 53Conclusions ............................................................................ 59Bibliography ........................................................................... 60Notes.................................................................................... 61

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    4

    Introduction

    Innovation is an important force in creating and sustaining businessgrowth. Effective innovation can mean the difference betweenleading with a particular product, process or service and simplyfollowing the pack with the risk of stagnation and decline.Innovation transforms mediocre companies into world leaders, andordinary organisations into stimulating environments for employees.

    Innovation is important for all organisations profit and non profit.It is as relevant for a hospital as it is for a bank or manufacturingcompany. Innovation occurs at various levels within anorganisation, from management teams and departments to projectteams and even individuals. Innovation is often viewed as producinga new product or service. In fact it is about making all kinds ofchanges, both radical and incremental, throughout an organisation.

    Innovation is defined as the process of making changes tosomething established by introducing something new. Innovationmanagement is about putting tools, techniques and methods inplace that can encourage individuals to work together in defininginnovation goals, managing ideas and projects, and monitoringresults. Innovation management is about building a communitywithin an organisation whose common purpose is to generate ideasand change products, processes or services so that they can addvalue to customers and perhaps even exceed their demands.

    This booklet contains a systematic approach to developing high-

    impact innovation in any organization. High-impact innovationrequires close attention to the five key areas goals, actions,teams, results and communities, and perhaps of equal importance,to the connections between them.

    Learning Goals

    When you have completed this booklet you will be able to:

    Explain t he t heory and process of innovati on Describe how t o manage i nnovat ion Apply skills for defining goals, generating ideas, empowering teams and

    monitori ng the result s of innovation Apply what you have learned t o managing innovati on in any organisat ion

    High ImpactThis booklet contains asystematic approach todeveloping high-impactinnovation in anyorganization.

    Web LinkMore detailed informationon the ideas covered inthis booklet can be foundat: http://www.owl.ie

    Learning GoalApply what you havelearned to managinginnovation in any

    organisation

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    Defining Innovation

    Introduction

    All organisations need to generate ideas and change in order tosustain their current activities and develop growth. Some changesare positive and lead to increased efficiency and revenue, whileothers are negative and risk stagnation and decline. The principalmechanism for change in any organisation is idea generation thatleads to innovation. Innovation occurs to products, processes andservices. This part of the booklet defines the main concepts behindinnovation. Innovation is the process of generating new ideas thatmake changes to something established. Innovation is classifiedaccording to its impact on products, processes or services. Thedifference between radical and incremental innovation is discussed,with a particular focus on disruptive technologies.

    Learning Goals

    When you have complet ed t his secti on you wi ll be able t o:

    Define innovation and explain the difference between innovation andinvention Explain t he dif f erence bet ween product, process and service innovati on Explain r adical and increment al innovati on Give examples of disrupt ive t echnologies

    Defi nit ion of Innovat ion

    Innovation is defined as Making changes to something establishedby introducing something new1. This definition does not suggestthat the ideas behind change need to be radical or that they needto happen exclusively to products. Ideas are often mundane andincremental and can affect products, processes and services atevery level within an organisation.

    The term innovation is often confused with the term invention.Invention is defined in the dictionary, as Creating something newthat has never existed before. Invention is often about ideas that

    create something that has yet to be desired by a customer.

    Sample: The old tube television was an invention. Before itexisted people had no desire for it. It did not make changes tosomething already established. When it was created, it establishedsomething new that had never existed before. The new flat-screen

    1The New Oxf ord Dict ionary of Engli sh. 1998: Oxford University Press.

    InventionCreating something newthat has never existedbefore.

    GoalDefine innovation and thedifference with conceptssuch as invention, change,ideas and so on.

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    Defi ning Innovati on

    television, on the other hand, was an innovation. It met a desirefrom customers to have flatter, more high-definition televisionsets. It made changes to the already-established tube television.When Philips introduced the Interactive TV in the 1980s, someanalysts viewed it as another innovation by a company renownedfor its innovation processes. They argued that it could destroy the

    traditional tube television market. However, customers found thenew interactive TV too expensive and too cumbersome to use. TheInteractive TV itself was ultimately destroyed by the innovationprocess and replaced by more successful ideas.

    In innovation, destroying poor ideas is often as important asnurturing good ones. To express positive innovation, we need toadd an important addendum to our definition:

    Innovat ion i s t he process of maki ng changes t o somet hingest ablished by i nt roducing somet hing new t hat adds value t ocustomers.

    This addendum is important. By classifying an innovation as addingvalue to customers we assume that customers who experience theadded value will continue to purchase or use the product orservice. This is turn will lead to greater revenue and growth for theorganisation.

    Todays innovation will become obsolete in the future. Fororganisations to sustain innovation, they must learn how tocontinuously replace existing products, processes and services withmore effective ones. This learning element adds a further extension

    to our definition:

    Innovat ion i s t he process of maki ng changes t o somet hingest ablished by i nt roducing somet hing new t hat adds value t ocust omers and t hen learni ng fr om t hat process so t hatinnovat ion can be repeat ed cont inuously.

    Alt ernati ve Def init ion

    There are numerous alternative definitions to innovation. Onepopular alternative is to present innovation as an invention that has

    been exploited commercially. In this alternative definition, theterm innovation means exploiting the invention and making itcommercially successful. We can denote this alternative definitionof innovation with the following expression:

    Innovat ion = Inventi on + Exploi t at ion

    Innovation management therefore, is a systematic approach tocreating an environment based on discovery, invention and

    InnovationMaking changes tosomething established byintroducing something new that adds value tocustomers.

    Innovation ManagementInnovation management isthe process of managinginformation, people andchanges associated with

    innovation so that value canbe added to customers.

    Web LinkVisithttp://www.wikipedia.orgfor a number of alternativedefinitions from experts in

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    commercial exploitation of ideas that meet unmet needs. Thisdefinition fits very well with many of the high- profile examples ofinnovation that we are familiar with, such as the invention of thetransistor used in computers, or radio frequency identity tags usedon credit cards. However, it also hides the millions of innovationsthat are often much smaller in scale or not necessarily exploited in

    the same commercial sense. This alternative definition also has astrong technology focus. This booklet focuses on the tools andtechniques necessary for radical and incremental innovation asdescribed earlier. The issues surrounding the definition in thissection such as invention and exploitation are beyond the cope ofthis booklet but the reader is referred to a number of excellentbooks on this subject in the Bibliography at the back of thisbooklet.

    Product , Process and Servi ce Innovat ion

    The term innovation is often associated with products. When wethink about innovation we think about a physical product e.g. atelevision. However, changes can also be made to processes thatmake products, and to services that deliver products. There arealso many examples of innovation applied to restructuring theorganisation. We can say that innovation makes changes to:

    Products Processes Services

    Product innovation is about making changes to physical products.

    For example (i) introducing a new screen size in television sets, (ii)changing from the old tube television to flat screen televisions or(iii) adding functionality such as internet access to televisions.

    Process innovation is about making changes to the processes thatproduce products or services. For example (i) building newmachines that assemble televisions, (ii) redesigning the assemblyline so that televisions can be manufactured more cheaply and (iii)outsourcing the production of the plastic covers on televisions sothat those costs can be reduced, and quality improved.

    Service innovation is about making changes to services thatcustomers use. For example (i) changing the way dealers sell newtelevisions in order to keep costs low, (ii) changing the waycustomers get rid of their old televisions by introducing a takeback policy and (iii) changing the way customers purchasetelevisions over the internet. Clearly, services do not necessarilyinvolve products. Services can also be developed around needs forgovernment information, health services and so on.

    Product InnovationProduct innovation is aboutmaking changes to physicalproducts.

    Process InnovationProcess innovation is aboutmaking changes to theprocesses that produceproducts and services.

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    Defining Innovation

    Sample: Low cost airlines Ryanair and EasyJet grew dramaticallyin the 1990s because of innovations they adopted in their onlinepurchasing and no frills approach to air transportation. Giantrivals such as British Airways were quickly overtaken in terms ofcompany value on the stock exchange, so much so, that they hadlittle choice but to adopt the same no frills innovations in order tocompete. Customers no longer expected meals. They wereattracted by the low cost and high efficiency that came with buyingtheir own tickets online.

    Radical and Increment al Innovat ion

    The definition of innovation does not refer to the size and scope ofthe change to the product, process or service. For exampleintroducing a new flat-screen television is clearly a major or radicalchange to the older established television market. On the otherhand, a change such as changing the colour or the size of thescreen is relatively small or incremental. Innovation can be:

    Radical IncrementalRadical innovation is about making major changes in somethingestablished. The term radical often refers to the degree of changein the efficiency or revenue of the product. For example byintroducing the flat-screen television, manufacturers radicallyincreased the demand for such televisions. We can visualise radicalinnovation as a step change in some measure of performance such

    as revenue or efficiency, see Figure 1. Most organisations engage insome radical innovations during the lifetime of their innovation ordevelopment plans.

    Figure 1: Radical and Incremental Innovation2

    Incremental innovation is about making small continuous changes toa product, process or service. These changes are often more

    2 Adapted from Managing Creat ivi t y and Innovat ion. Harvard Business Essentials.2002, Boston: Harvard Business School Press.

    Time

    Revenue/Efficiency

    IncrementalInnovation

    RadicalInnovation

    IncrementalInnovationMaking small changes thathave short-term impact on

    Radical Innovati onMaking changes that havelarge step changes ingrowth.

    Service InnovationService innovation is aboutmaking changes to servicesthat customers use.

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    numerous and less risky than radical changes but they also oftenhave lower impact on growth. Some organisations such asmanufacturing and more established service organisations relytotally on incremental innovation and deploy techniques such asTotal Quality Management, Continuous Improvement and LeanManufacturing to make many small changes to the organisation.

    Organisations engage in many incremental innovations during thelifetime of their innovation or development plans. Innovativeorganisations will typically have many incremental changes and asmall number of radical changes occurring in the same planningperiod.

    Sample: Philips invested significant resources time and money into the development of its Interactive TV. Customers did notpurchase the interactive TV in sufficient quantities to allow Philipsto reach their revenue targets i.e. the innovation failed. Not onlydid Philips lose money, but they lost time in coming up with a

    better innovation. If interactive TV had succeeded, then certainlyPhilips would have had an enormous head-start over theircompetitors and would almost certainly have created a step-changein their revenues.

    Disrupt ive Innovat ion

    Every now and then a radical innovation is introduced that disruptsbusiness practice. In other words, business practice changesradically. These disruptive innovations often occur mainly throughnew sciences and technologies. For example, many years ago the

    television depended on a technology called the vacuum tube forits operation. Owners of these televisions waited for up to a minutefor the tubes to heat up and produce an image on the screen. In the1970s, research into electronics produced the transistor whichoffered much lower production costs, lower energy consumption,higher reliability and the screen on the television lit up inseconds. The transistor dramatically changed or disrupted businesspractice around the design and manufacture of televisions. Earlyadopters of transistors made significant increases in market share.Slow adopters went out of business.

    There are many examples of disruptive technologies introduced in

    recent years including:

    Digital Photography Radio Frequency Tags Digital Media (Music and Video) Internet and World Wide WebArguably the largest disruptive technology to emerge has been theinternet and World Wide Web. The web has radically disrupted

    Disruptive InnovationInnovations, typicallytechnical, that changebusiness practice across an

    entire sector of business.

    Disruptive TechnologyOften developed inlaboratories of largeorganisations, but it canalso be the result ofcollaboration betweenmany small organisations.

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    Defining Innovation

    huge ranges of products, processes and services across manybusiness sectors. Products such as televisions can now be webenabled, allowing customers a host of new services such as videodownload and internet browsing. Processes such as themanufacturing of televisions regularly use the web to sourcematerials and receive orders from customers. Services such as film

    rental now use the web to offer customers the latest films that arethen downloaded directly to their television on demand.

    Sample: Radio Frequency Identity Detection (RFID) tags are nowbeing used as a replacement for bar codes on products insupermarkets. The current process of purchasing goods in asupermarket is well known to most of us. We wait in line at thesupermarket checkout and scan the bar code of each individualitem before paying. Waiting times to pay for goods can be long.RFID tags can be detected remotely by receivers. If all of the itemsin our basket have RFID tags, then all we need to do is push the

    shopping basket under a radio frequency receiver. It will remotelydetect every item in the basket. The value for customers is shortertimes at the check out or the replacement of check outsaltogether.

    Summary

    Innovation is the process of making changes to somethingestablished by introducing something new. Innovation is not to beconfused with invention. It can be radical or incremental and it canapply to products, processes and services. Disruptive innovation is

    radical innovations that disrupt forever the way business is normallyconducted. All changes, large or small, to an organisation areclassified as innovation.

    For more information on innovation in your own language why nottry: http://www.wikipedia.org

    Reflections

    Explain the difference between innovation and invention Give one example of each of the following types of innovation:(i) product, (ii) process and (iii) service Give one example each of a radical innovation and an incrementalinnovation What is a disrupt ive t echnology?

    SearchSearch the internet using apopular search engine usingthe following key words:

    InventionInnovationInnovation ManagementDisruptive InnovationRadical InnovationIncremental InnovationDisruptive Technology

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    11

    Managing Innovat ion

    Introduction

    Every organisation invests to a larger or lesser extent in innovation making changes to something established. Organisations invest aproportion of turnover to make changes to its products, processesand services. There are particular reasons or goals that should beachieved because of this investment. However, research has shownthat a very large percentage of innovations fail to meet thesegoals. The reasons behind failure give us clues on how avoid failurein the future. This section looks at investments that organisationsmake in innovation and the goals they most frequently want toachieve. It then looks at the reasons why many innovations fail toachieve their goals.

    Learning Goals

    When you have completed this section you will be able to:

    Give r easons why organizat ions invest in innovati on Measure the amount of investment that organizations make Learn why organizat ions make t hese invest ment s i. e. t heir goals Give r easons why m ost innovati on f ails.

    Invest ment in Innovat ion

    Each year, organisations spend a significant amount of turnover oninnovation i.e. making changes to their established products,processes and services. The amount of investment can vary from aslittle as a half a percent of turnover to anything over twentypercent of turnover for organisations. The average investmentacross all types of organizations is four percent3. For anorganisation with a turnover of, say, one billion euros, thisrepresents an investment of forty million euros annually. Thisbudget will typically be spread across various departmentsincluding marketing, product design, information systems,manufacturing systems, quality assurance and so on.

    The principal goals to be achieved in return for this investment varyacross organisations. The following have been found from aEuropean survey3. They are ranked in order of popularity:

    Improved quality Creation of new markets

    3http://cordis.europa.eu/itt/itt-en/99-7/innov3.htm (14th December 2006)

    Innovation InvestmentThe average investmentacross all types oforganizations is fourpercent.

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    Extension of the product range Reduced labour costs Improved production processes Reduced materials Reduced environmental damage Replacement of products/services

    Reduced energy consumption and Conformance to regulations.

    These goals include improvements to products, processes andservices and dispel a popular myth that innovation deals mainlywith new product development. Most of the goals could apply toany organisation, be it a manufacturing facility, a marketing firm, ahospital or a local government organisation. None of the goalssuggest any particular solution or technology e.g. computertechnology. Technology, for example, may be a means to a goal,but is not the goal in itself.

    Failure of Innovat ion

    Most innovation fails to meet organisational goals. Figures varyconsiderably depending on the research. Some research quotesfailure rates of fifty percent while other research quotes figures ashigh as ninety percent4. From another perspective, one surveyregarding product innovation states that out of three thousandideas only one will become a success in the marketplace5. Failure isan inevitable part of the innovation process, and most successfulorganisations factor this into the change process. The impact offailure goes beyond the simple loss of investment. Failure can also

    lead to loss of morale among employees and an increase in cynicismand higher resistance to change in the future.

    The causes of failure have been widely researched. They can varyconsiderably between organisations. Some causes will be externalto the organisation and outside its influence of control. Others willbe internal and ultimately within the control of the organisation.Internal causes of failure can be divided into causes associated withthe cultural infrastructure and causes associated with theinnovation process. Failure in the cultural infrastructure variesfrom one organisation to another, but the following are common

    across all organisations at some stage:

    (1) Poor Leadership(2) Poor Organisation(3) Poor Communication

    4 Strebel, P., Why Innovat ion Fails, in Harvard Business Review on Change. 1999,Harvard Business Press: Boston. p. 139-157.

    5 Strategic Management of Technological Innovation by Melissa Schilling, McGraw-Hill, 2005.

    Innovation Failur eFailure can also lead toloss of morale amongemployees and an increasein cynicism and evenhigher resistance to changein the future.

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    (4) Poor Empowerment(5) Poor Knowledge Management

    Common causes of failure within the innovation process can bedistilled into five types:

    (1) Poor goal definition(2) Poor alignment of actions to goals(3) Poor participation in teams(4) Poor monitoring of results(5) Poor communication and sense of community

    Tackling poor goal definition requires that organisations stateexplicitly what their goals are in terms understandable to everyoneinvolved in the innovation process. This often involvescommunicating goals in a number of ways. Poor alignment ofactions to goals requires linking explicit actions such as ideas andprojects to specific goals. It also calls for effective management ofaction portfolios or groups of projects. Poor participation in teamsrefers to the behaviour of individuals and teams and the explicitallocation of responsibility to individuals. It also refers to thepayment and rewards systems that link individuals to goals. Finally,improving poor monitoring of results requires simple and effectivemonitoring of all goals, actions and teams involved in theinnovation process.

    High Impact Innovat ion

    Every organisation would like to achieve a return on their

    investment. The causes of failure outlined above give us anindication of what areas most organisations need to improve toincrease the impact of innovation. The five main areas are:

    1. Better definition ofGoals2. More effective alignment between Actions and goals3. Greater participation of individuals in Teams4. Better monitoring ofResults5. Great communications and building ofCommunities

    Goals: A goal is the defined as the objective of an effort. There

    are a number of ways of defining goals. These include:

    (i) Statements such as the mission and vision statement(ii) Requirements of stakeholders such as customers andshareholders(iii) Objectives such as strategic plans and(iv) Indicators of performance such as output and profits

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    Managing Innovat ion

    Defining these goals is a key factor in creating high impactinnovation. We will deal with Goals in more detail in the sectionon: Defining Innovation Goals.

    Actions: An action is defined as the expenditure of effort. Actionsinclude such activities as:

    (i) Problem identification and solution(ii) Idea generation(iii) Managing initiatives and projects(iv) Balancing project portfolios

    A key issue is that actions are in some way aligned with the goals ofthe organisation e.g. ideas have goals. We will deal with Actions inmore detail in the section on: Managing Innovation Actions.

    Teams: A team is the defined as resources for an effort. Teamsare made up of individuals and there are a number of issues relatedto greater participation by individuals in teams. These include:

    (i) Assigning responsibility(ii) Building structure in teams(iii) Improving participation by individuals(iv) Appraising performance of individuals

    We will deal with Teams in more detail in the section on:Empowering Innovation Teams.

    Results: The term result is defined as the outcome of an effort.

    The principal results that an organisation needs to concern itselfwith are the results of:

    (i) Goals, such as objectives and indicators(ii) Actions, such as ideas and projects and(iii) Teams, such as their contribution

    There are clearly many things going on at once and organisationsmust learn to use techniques such as the traffic lights system thatallows them focus on critical activities. Organisations also need tolearn about meeting management. We will deal with Results inmore detail in the section on: Monitoring Innovation Results.

    Communities: The dictionary defines community as individualswith a common purpose. That common purpose is the goals of theorganisation but may also reflect the personal goals of theindividuals in it. Building community is a time-consuming processand involves key issues such as:

    (i) Organisation and Leadership(ii) Benchmarking

    Defini ti on: GoalsThe objective of an effort

    Definition: ActionsThe expenditure of effort

    Definit ion: TeamsResources for an effort

    Definit ion: Result sThe outcome of an effort

    Definition:CommunitiesIndividuals with a common

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    (iii) Communications(iv) Knowledge Management

    We will deal with Community in more detail in the section on:Building Innovation Community.

    Innovat ion Funnel

    The innovation funnel provides a solution for explicitly defining theinformation requirements for managing goals, actions, teams andresults used in the innovation process. The funnel illustrates howgoals, actions, teams and results interact with each other to createchange in any organisation see Figure 2.

    The innovation funnel can be visualised as containing four arrowsflowing around a funnel. Each arrow represents the flow of goals,actions, teams and results. Actions enter the wide mouth of the

    funnel and represent, among other things, alternative ideas forchange. These actions flow towards to the neck of the funnel wheremany will be eliminated. The neck of the funnel is constrained bytwo arrows goals and teams. These constraints loosen or tightendepending on the availability of teams and definition of the goals.Tightly-defined goals can be visualised as closing the neck of thefunnel, allowing fewer ideas to flow through. The availability ofmore teams or other resources such as funding, on the other hand,can be visualised as opening the neck of the funnel, and allowingmore ideas to be worked on. The final arrow, results, flows fromthe narrow end of the funnel and represents information concerningthe results of execution of goals, actions and teams. This arrow

    flows back towards goals, representing the impact of results on theprocess of defining and redefining goals.

    Figure 2: Innovation Funnel

    An important aspect of the innovation funnel is the relationshipscreated between actions and goals. Ideas, for example, that cannotbe associated with goals will find it difficult to proceed into thefunnel. This has two effects. Firstly, the individuals or teams

    ACTIONSRESULTS

    GOALS

    TEAMS

    COMMUNITIES

    Innovation GoalsTightly defined goals canbe visualised as closing theneck of the innovationfunnel allowing fewerideas flowing through.

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    generating the ideas will study the goals more closely in order togenerate an idea that matches better. Secondly, good ideas thatare not easily associated with goals will begin to impact on thedefinition of the goals. This will ultimately lead to a redefinition ofgoals in order to allow the good ideas through. This is a naturallearning process within an innovation community. When goals

    change, there is a knock-on effect in the generation of ideas thatmeet these goals, because the innovation community in now tunedto having new ideas meet organisational goals. The process offersthe innovation community the ability to change the innovationprocess in response to changing demands of stakeholders.

    Summary

    Organisations spend on average just under 4% of turnover oninnovation, trying to achieve goals such as better quality, lowerlead times, more product variety and increased market share. Most

    innovation fails to achieve these goals and some analysts argue thatfailure could be as high as 90%. The causes of failure are varied,but some causes are common across most organisations. Thesecauses can be divided into cultural and process failures. Culturalfailures, such as poor leadership and organisation, are clearlyimportant but take time to improve. Process failures such asdefinition of goals and aligning actions with goals are alsoimportant but can be remedied in the shorter term through betterinformation and knowledge management. The innovation funneloffers organisations a structured approach to managing innovationthat reduces the effects of the main cause of failure, whilesimultaneously achieving goal attainment. The rewards for

    adopting such a simple yet effective system can be significant, notonly in terms of more cost-benefits but more importantly in termsof the morale and skills developed by participants in the innovationprocess. Reducing failure by just fifty percent provides potentialsavings of twenty million euros annually for a one billion euroturnover company. The benefits from goal attainment mirror thecommon goals mentioned earlier improved quality, betterproductivity, better product ranges and so on.

    Reflections

    List some of t he main r easons why organisati ons invest in i nnovat ion What are main causes of f ailur e in achieving innovati on? What are main i ssues t hat every organisat ion addresses regularl y t oachieve bett er impact f rom innovati on? What are t he key st ages in t he innovati on process?

    SearchSearch the internet using apopular search engine usingthe following key words:

    Innovation Failure

    Innovation FunnelKnowledge Management

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    17

    Defining Goals

    Introduction

    Defining innovation goals is the first and perhaps the mostimportant activity in creating an innovative organization. Well-defined goals inspire ideas and guide activities towards theachievement of performance targets. A number of goals need to bedefined. These include statements, stakeholder requirements,strategic objectives and performance indicators. This section looksat a number of ways for defining goals. A road map for defininggoals is presented. The roadmap outlines a number of steps thatneed to be taken for developing a comprehensive set of goals. Thefirst step looks at defining various types of statements. Some ofthese statements i.e. SWOT have been presented in the previoussection. The next step looks at defining stakeholder requirementsthat are used to inform the strategic planning process. Strategicplanning involves a number of key elements including theidentification of strategic thrusts and defining strategic objectives.The final step looks at defining key performance indicators.Together, these various types of goals form a comprehensivedefinition of the innovation goals of any organization.

    Learning Goals

    When you have completed this section you will be able to:

    Explain the drivers of innovation goals Out li ne a process f or def ini ng goals Explain t he vari ous t ypes of goals t hat can be created Outline the process of creating performance indicators Create a simple chart for monitori ng indicators

    Def ining Goals

    Goal planning is now a common technique for most organisations.This was not always the case. In the past, goals resided only in theminds of owners and senior managers who communicated them tosubordinates through verbal instructions. Todays complex business

    and service environments require employees to understand andshare common goals in order to engage in idea generation andchange. Few owners and managers now have the ability to set goalsfor an organisation, and simultaneously generate and manage theactions required for innovation. The principal approach in modernmanagement is to define high-level goals for change and innovationwithin the organisation. These goals then guide individuals andteams in generating actions such as ideas and projects. The goals ofthe organisation inform the imaginations of individuals and set

    Defi ning GoalsThe goals of theorganisation inform theimaginations of individualsand set indicators of

    performance that projectsand initiatives need toachieve.

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    indicators of performance that projects and other actions need toachieve.

    The main drivers of innovation goals are emerging newtechnologies, the more innovative activities of competitors, bestpractice by similar organisations, new ideas from customers and

    employees, stakeholder requirements and exceptional performance(negative or positive) from within the organisation. Added to thesedrivers are general changes within the organisations environment.All of these drivers help to create a sense of urgency around theneed to create new innovation goals. A number of types of goalscan be created. Figure 3 illustrates five primary types of goals forany organisation. As stated earlier many organisations will onlyrequire a subset of these goals to be defined in the short term (e.g.indicators).

    Figure 3: Innovation Goals

    Statements: Typical statements include mission and visionstatements. Statements are high-level goals that inform individualsin the organisation and their customers about what the organisationis doing or aims to do in the future. Mission statements areinformed by the philosophy, history, core values and corecompetencies of the organisation. Statements in turn inform theprocess of generating strategic objectives. Other types ofstatements include Strengths, Weaknesses, Threats, Opportunities,Health and Safety, Quality, Core Values and so on.

    Requirements: There are requirements of the various stakeholdersfor an organisation. Stakeholders can be seen as the customers inthe broadest sense of the term. Typical stakeholders includecustomers, shareholders, employees, suppliers and so on. A list ofrequirements from stakeholders is a powerful form of goal settingactivity. These can be worked on as goals directly or they can betranslated into strategic objectives or performance indicators.

    ACTIONSRESULTS

    GOALSStatementsRequirementsObjectivesStandardsIndicators

    TEAMSCOMMUNITIES

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    Objectives: Strategic objectives are a more detailed list of goalstypically divided into groups called strategic thrusts. Thedevelopment of strategic objectives is informed by stakeholderrequirements. It is also informed by the drivers of innovationmentioned earlier. Strategic Objectives are a list of typicallybetween 10 and 30 very specific statements for where change and

    innovation needs to take place in the future over a planning period.

    Standards: Standards are sometimes used in place of strategicobjectives. Many standards used for developing an organisationcontain statements that must be met by an organisation. Forexample the ISO9000 standard is a set of objectives that must bemet by an organisation. EFQM is a variation of a standard thatpresents organisations with a standard set of objectives. There areother standards around issues such as products, health and safety,environment and so on.

    Indicators: Performance indicators are measurable targets ofperformance. They are linked with the strategic objectives in thateach strategic objective should be measurable directly or indirectlyby a performance indicator. Selecting performance indicators isinformed by such activities as benchmarking and environmentanalysis. Indicators in turn, inform the actions that need to begenerated, managed and executed to make changes physicallyhappen to the organisation.

    Goals need to be kept general. They should be used to guidechange for between one and five years into the future rather thansuggest explicit and specific types of changes to be performed.

    They need to leave room for individuals to make their owndecisions regarding specific ideas or projects. It is typical to see aplanning period appended to the title of innovation plans e.g. ABCCorp Strategic Goals 2007-2009. Various terms are interchangeablewith the term goals, for example strategic plan, developmentplan, innovation plan or team objectives. For the remainder ofthis section we focus on one of the more popular types of goals performance indicators.

    Perf ormance Indicat ors

    Performance indicators are a measurable way of defining goals.Performance indicators include a number of measurable elements.They include targets for the future, current progress towards thosefuture goals and they provide a historical perspective onperformance in the past. Indicators can be financial and non-financial. Financial indicators such as measures of revenues andcost have been popular in the past. An organisations worth is oftenmeasured by financial measures such as turnover and profits. This isno longer the case, with almost every organization worth

    Web LinkVisit http://www.efqm.orgfor an explanation of theEFQM objectives.

    Goals vs. IdeasGoals need to kept generaland leave room forindividuals to make theirown decisions regardingspecific ideas for change.

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    significantly more or less than its current financial figures suggest.This is because organisations are now increasingly measured interms of their potential. A knowledge-based organization, forexample can innovate change its products, processes and services in response to changing market demands. Because of this, itsvalue is often far greater than its present financial value. Most

    innovation indicators are non-financial.

    Indicators show progress towards defined performance targets, andmotivate people towards achieving goals. Key questions for aperformance indicator process are: What has happened? Why has ithappened? Is it going to continue? What are we going to do about it?Understanding indicators promotes problem solving, ideageneration and other forms of corrective action.

    Indicators have the following attributes:

    Directly related to strategic objectives Repeatable over time, allowing comparisons Foster improvement rather than monitoring Measurements are reliable and verifiable Primarily non-financial Maximum number of measures (

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    Every indicator must have a unit of measure e.g. /year. Eachindicator consists of three major measurements its origin orwhat it measured at some point in the past, its currentmeasurement and its target performance, or what it shouldmeasure at some point in the future. Many Organisations like to addthe fourth measurement stretch target. The stretch target is a

    target performance beyond some point in the future. It allowsindividuals to consider stretching beyond the current target andachieve breakthrough performance for the current period.

    Perf ormance Chart s

    Performance indicators are measurable and therefore can berepresented graphically using a performance chart. The keyattributes of the performance chart are illustrated in Figure 4. Eachindicator has an origin with an origin date and an origin value. Thisis typically the beginning of a particular year. Each indicator also

    has a target with a target date and target value. Performancecharts may also have stretch values and stretch dates. Anothercharacteristic of a performance chart are the record of values overthe planning horizon. These are illustrated as small stars in Figure4. Finally, the performance charts may also have upper and lowercontrol limits. Values that fall outside these limits may be treateddifferently, i.e. if the value is out of control it may be colouredred, and draw attention to this indicator for remedial action.Charts should be kept simple.

    Figure 4: Performance Chart

    Balanced Scorecard

    The Balanced Scorecard is regarded by many analysts andpractitioners as one of the most effective management techniquein recent decades. The balanced scorecard was developed by DavidNorton and Robert Kaplan as an approach to strategic management

    Origin Date(Jan 2006)

    Target Date(Dec 2006)

    Origin Value(80%)

    Target Value(90%)

    Stretch Value(97%)

    LowerControlLimit

    ChartsCharts should be kept two-dimensional and simple.

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    and associated performance measurement and developmentinitiatives [14]. The model advocates a top-down approach toperformance measurement where a framework structure is used totranslate organizational goals into stated objectives and measures.In their research into the way current companies measuredperformance, Kaplan and Norton studied Analog Devices approach

    called the Corporate Scorecard that involved measuring customerdelivery times, product quality, life cycles and effectiveness ininnovation. They revised this approach and introduced newmeasures such as shareholder value, new compensation plans andproductivity measurements. They integrated them into themeasurement system we now know as the Balanced Scorecard. TheBalanced Scorecard divides strategic objectives, performancemeasures and any associated development initiatives into fourperspectives (see Figure 5):

    Financial Perspective Customer Perspective Internal Processes Perspective Learning & Growth Perspective

    Figure 5: Balanced Scorecard

    Financial Perspective: Financial measurement remains a keyvariable in performance measurement but is balanced with non

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    financial measures in the scorecard technique. The BalancedScorecard measures both tangible and intangible assets to give anaccurate account of the companys physical and non-physical value.The Balanced Scorecard encourages organizations to align financialobjectives with corporate strategy by selecting objectives andmeasures that focus on all the scoreboard perspectives.

    Customer Perspecti ve: Kaplan and Norton found that changing thecompanys perception on how they value their customers wasbecoming an important factor in planning and managingperformance. Companies needed to become customer focused byintroducing strategies that change their objectives. Implementingthe customer perspective of the Balanced Scorecard focuses theorganizations missions and strategies into clear objectives. Theseobjectives should include meeting customer demands throughquality and growing its customer base and market shares. TheBalanced Scorecard encourages the company to focus the companyon five important measures. The company should then customizethese five measures to the organizations target customers.

    1. Market Share: Measures customers/dollars spent andproducts sold in a given market

    2. Customer retention: Measure of the rate the companyretains existing customers

    3. Customer acquisition: Measures of new customers investingin the products.

    4. Customer satisfaction: Measures of how happy thecustomers are.

    5. Customer profitability: Measures of the net profit of

    customers after expenses to support customers are takeninto account

    Internal Processes perspective: The Internal business processesperspective focuses on which processes are critical for the companyto operate and need to improve to survive. Measuring theseprocesses allows managers to record how well the organization isoperating and if products are meeting customer requirements. TheBalanced Scorecard encourages the company to analyze thecomplete life cycle of the product, putting emphasis on researchingfuture markets and customer needs, developing quality productsand providing on going support and services to the customers after

    the sale of the product. Traditional methods of measuring internalprocesses involved measuring the performance of the processthrough output, but Kaplan and Norton incorporated the innovationprocess as a vital component of the internal business process as itallows the organization to invest in research, design and newproducts to compete in emerging markets.

    Learning and Growth Perspective: The learning and growthperspective is primarily focused on employees within the

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    organization. It deals with employee training, which encourageslearning, improving and innovation to meet the goals and objectiveof the organization. The learning and growth perspective providesthe platform to successfully carry out the other perspectives in theBalanced Scorecard. The Balanced Scorecard stresses the need toinvest in the future. In this perspective the need to invest in people

    training, systems and procedures are key to excelling in the future.An example of a balanced scorecard is shown in Figure 6.

    Figure 6: Balanced Scorecard Example

    Summary

    Performance indicators are a measurable goal for an organization.They provide a tangible incentive for employees to generate ideas,evaluate progress and take remedial action as required.Performance indicators are primarily non-financial. They fosterimprovement and innovation rather than simply present historicalfinancial data. Indicators can either lead or lag innovationexpectations and typically only seven are necessary for any teamwithin an organization. These seven can be linked hierarchically toother indicators within the organization so that any one group is

    focused on no more than seven. Performance indicators aretypically illustrated using performance charts and tables.

    Reflections

    List five ways of defining a set of innovation goals List f ive key at t r ibut es of a good perf ormance indicat or Explain why seven indicat ors are bet t er t han t hirt y Indicat e t he key dat a point s in a simpl e perf ormance chart

    77%75%Survey IndexEmployee Satisfaction

    68%65%Skill set ratioHigh Skill LevelsLearning & Growth

    80%77%Productivity IndicatorResource Utilization

    64%66%% cost of salesOptimal Cost

    0.690.681st Time ResolutionEffective Service

    14m15mTurnaround TimeFast DeliveryInternal Processes

    40%35%% Self Initiated CallsCustomer Relations

    88%85%Survey RatingCustomer Service

    75%75%Retention %Customer RetentionCustomer

    +11%+11%% Change in RevenueRevenue Growth

    8%7%Utilization RatesUtilization of Assets

    13%12%Return on EquityMaximum ReturnsFinancial

    StretchFirm

    TargetsIndicatorsObjectivesPerspectives

    77%75%Survey IndexEmployee Satisfaction

    68%65%Skill set ratioHigh Skill LevelsLearning & Growth

    80%77%Productivity IndicatorResource Utilization

    64%66%% cost of salesOptimal Cost

    0.690.681st Time ResolutionEffective Service

    14m15mTurnaround TimeFast DeliveryInternal Processes

    40%35%% Self Initiated CallsCustomer Relations

    88%85%Survey RatingCustomer Service

    75%75%Retention %Customer RetentionCustomer

    +11%+11%% Change in RevenueRevenue Growth

    8%7%Utilization RatesUtilization of Assets

    13%12%Return on EquityMaximum ReturnsFinancial

    StretchFirm

    TargetsIndicatorsObjectivesPerspectives

    SearchSearch the internet using apopular search engine usingthe following key words:

    Key Performance IndicatorsStrategic ObjectivesBalanced ScorecardInnovation MeasuresMetrics of Innovation

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    Managing Act ions

    Introduction

    Actions are the activities that an organization carries out to makechange physically happen to products, processes and services.Actions are usually carried out in response to a stimulus such as aproblem or a goal. There are a number of different types of actionsincluding solving problems, generating ideas, managing projectsand balancing project portfolios. The terms project and initiativeare interchangeable. They are unique non-permanent activities thatrequire resources time, money and labour. Problems and ideascan be either proactive or reactive. They can react to an existingproblem or they can be proactive in responding to a potentialproblem or goal in the future. Ideas that dont require significantresources can be implemented as quick wins. Ideas that requiresignificant resources can become initiatives or projects. A typicalorganization will have many ideas and projects active at once andat various stages of implementation. These ideas and initiativesshould have a strong relationship with the goals of the organization.The entire portfolio of projects needs to be balanced to maximizeshort-term and long-term benefits while simultaneously optimisingscarce resources.

    Learning Goals

    When you have completed this section you will be able to:

    Describe t he problem solvi ng process and a number of t ools for solvi ngproblems systematically

    Explain i dea generati on and use t ools for generat ing new ideas Identify broader aspects of project management appropriate to the

    innovati on pr ocess Explain the procedure for project portfolio management where a group

    of projects are chosen to meet short- and long-term goals

    Managing Act ions

    There are four common types of actions illustrated in Figure 7

    problems, ideas, projects and initiatives. The terms initiativesand projects are interchangeable. Innovation managementtypically involves many of each type of action. For example,organisations will have a number of projects ongoing at once. Someof these may be radical while most may be incremental. Someprojects will deal with changes to processes, while others will dealwith products. Project management of an individual project is oneissue that needs to be addressed in organisations. Of equalimportance is balancing the portfolio of projects. Problems are

    ActionsActions are unique non-permanent activities thatoften require resources time mone and labour.

    StimuliIdeas can be stimulated byproblems or goals. Theycan also be stimulated by

    more knowledge e.g.attending conferences,networking, training,benchmarking, etc.

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    often regarded as the seed of innovation e.g. a problem exists witha particular product when compared with a competitor. On theother hand ideas or goals are viewed as stimulating innovation. Webegin this section by looking a problem solving. Later we exploreidea generation and project portfolio management.

    Figure 7: Innovation Actions

    Solving Problems

    From time to time, problems occur with products, processes andservices. Problems are identified by employees, customers andother stakeholders. Customers are an excellent source of problemidentification. Not only do they experience problems but they canoften predict problems in the future. They use products, processesand services to add value to their own activities and have a strongfocus on any problems they encounter. The solution to a problemcan be either reactive or proactive. Reactive problem solvingoccurs after a problem has been identified. Proactive problemsolving occurs before a potential problem has occurred. The termsproblem solving and corrective action are interchangeable.

    A large number of tools can be used for documenting, analysing,ranking and illustrating problems and later identifying solutions forsolving them. Table 1 below illustrates a number of problem solvingand idea generation tools.

    Table 1: Problem Solving Tools/Techniques

    Activity Network, Affinity Diagram, Bar Charts, Brainstorming, Cause-EffectDiagram, Checklist, Control Chart, Decision Tree, Design of Experiments, FaultTree Analysis, Failure Mode Effects Analysis, Flowchart, Flow Process Chart,Force-Field Diagram, Gantt Chart, Histogram, IDEFo, Line Chart, Matrix Diagram,Matrix Data Analysis Chart, Nominal Group Technique, Pareto Diagram,Prioritisation Matrix, Process Capability Diagram, Process Decision ProgramChart, Relationship Diagram, Scatter Diagram, String Diagram, Surveys, Triz,Tables, Tree Diagram, Value Analysis, Voting

    It is not possible to discuss each of these tools and techniquesindividually. You are encouraged to visit the internet and search for

    ACTIONSProblemsIdeasProjectsInitiatives

    RESULTS

    GOALS

    TEAMSCOMMUNITIES

    ProblemsProblems can be reactiveor proactive.

    SearchSearch the internet using apopular search engine usingthe key words in Table 1

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    information on any tools or techniques that catch your interest.What follows is a discussion on some popular tools: (i) Cause-Effect,(ii) Brainstorming (iii) Affinitising and (iv) FMEA.

    Cause-Effect : This graphical technique identifies the effect oreffects of a problem. It then looks for possible causes of the effect.

    Causes can be grouped into key areas. One popular groupingtechnique is to use (i) man, (ii) machine, (iii) method or (iv)material. The possible cause can be the person, the equipment ormachine that they use, the method in which they use theequipment or any materials in the process.

    Brainstorming: Brainstorming is a technique that relies heavily ongroup creativity. It is particularly effective in looking in the broaddirection of a problem and in developing solutions to problems thatcannot be logically deduced. Brainstorming encourages the use ofdivergent thinking. Two basic rules apply to creative thinking, theseare: (i) suspended judgement during the creation of ideas and (ii)all ideas put forward are considered.

    Affinitising: Once ideas have been generated, the next step is torank them. A simple technique for ranking or affinitising is to rankthem according to risk and impact. Each individual can be asked toplace a number from one to five for both risk and impact on eachidea. Alternatively, an open discussion between groups ofindividuals can attempt to reach a consensus on the ranking. Oncethe ideas have been ranked, perhaps the top three or five can bediscussed further in detail. Pareto Analysis indicates that 20% of theproblems cause 80% of the effects (the 80/20 rule).

    FMEA: Failure Mode Effects Analysis is a technique for predictingfuture problems or failures and them allocating a score to eachproblem. The technique then identifies actions that can be carriedout to prevent the failure occurring. The technique is popular inproduct design and in processes. The technique is highly successfulin assuring high quality and greater reliability of products that inturn give organisations a competitive advantage over theircompetitors.

    Sample: Customers and employees at a computer chipmanufacturing company complained of long delays in releasing newchips. A group of employees including managers, designers, andlead customers developed a solution using cause-effect,brainstorming and affinitising. Figure 8 illustrates the cause-effectdiagram that indicates the most likely causes of the long delays.This was followed by brainstorming which identified ideas foraddressing the key causes and affinitising which ranked the ideas interms of their risk versus impact.

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    Figure 8: Cause-Effect Diagram

    Generat ing Ideas

    Ideas occur at every step of the innovation process, in defininggoals, generating actions, specifying teams and monitoring results.

    In this section we focus on ideas that lead to actions or projects.Some ideas occur because of serendipity i.e. an idea suddenlyarises without any prompting but most ideas are planned. Theyoccur because of a planned set of activities. Good ideas go on tobecome initiatives and projects that require resources time,labour and money and need to be scheduled. Some ideas can beimplemented immediately with very few resources. These aresometimes called quick wins. Creativity is one of the first steps inthe idea generation process. Creativity begins by identifying aproblem or a goal. Individuals or teams with the right expertise,motivation and creative thinking skills work on the problem or goal,generate ideas, test the ideas and ultimately implement the ideas

    as quick wins, corrective actions, incremental improvements orprojects. The vast majority of ideas will be scrapped, recycled,merged with other ideas, or postponed. Perhaps one idea in onehundred will progress to become a solution. There are a number ofways of encouraging the idea-creation process in any organization.Some of the more popular ways are listed below:

    1. Providing a diverse information service2. Employing staff with diverse interests3. Having a supportive management style4. Allowing failures to be willingly tolerated5. Allowing individuals room to pursue their own ideas6. Rewarding success7. Providing idea suggestion programs8. Providing good strategic direction9. Benchmarking and access to external stimuli10.Providing a challenging environment

    Individuals will become creative if they are motivated, competentand possess problem solving and idea generation skills in anenvironment that provides well-defined goals and supports for theinnovation process.

    SerendipitySome ideas occur becauseof serendipity i.e. an ideasuddenly arises withoutany prompting. Most ideasare planned.

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    Sample: A number of tools can be used in the idea creationprocess. Some of these were listed in Table 1: Problem SolvingTools/Techniques. Mind mapping has become a popular tool inrecent years for a wide variety of problem-solving and ideageneration tasks. Mind mapping which takes its ideas from theoriginal spider diagram can be used to create concepts orthoughts, associations between concepts, and hierarchies ofconcepts. These are also called tree diagrams and topic maps. Mindmaps can be used for a number of problem solving techniquesmentioned earlier including cause-effect diagrams andbrainstorming. Figure 9 illustrates a mind map for the concept of anInnovation Team. The diagram suggests that to understand aninnovation team the reader needs to understand an number ofassociated concepts such as creativity, problem solving and soon.

    Figure 9: Mind Map

    Sources of Ideas

    There are many sources of ideas. Sources of ideas can be dividedinto six areas6: (i) new knowledge, (ii) ideas of customers, (iii) leadusers, (iv) empathetic design, (v) invention factories and, (vi) openmarket innovation.

    New Knowledge: These are ideas from employees, suppliers,distributors and individuals in the organisation. Ideas are typicallygenerated from new knowledge and insights gained from books,magazines, competitive benchmarking, collaborative

    6 Managing Creativity and Innovation, Harvard Business Essentials, HarvardBusiness School Press, 2003

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    benchmarking, practice and experience. Many sources of newknowledge can be used to generate new ideas.

    Ideas of Customers: Customers are a main source of new ideas forproducts, processes and services. Customers are useful foridentifying problems and weaknesses. Market research of large

    customer bases can also identify future trends in customer buyingbehaviour. One weakness of using customers solely is thatcustomers often defend the products they purchase and henceusually have poor ideas regarding future products, processes orservices.

    Lead Users: Some customers are particularly interested in engagingin the innovation process and push the barrier of usage forparticular products, processes and services. These are called leadusers. Lead users are important for collaborative benchmarking, co-design, and testing and validation of new ideas.

    Empathetic Design: This design process involves observing users ofthe products, processes and services. Users are observed often bycamera over a prolonged period. Their usage pattern often showsup pleasure, frustration, and so on that can guide designersregarding peoples potential likes and dislikes of a particularproduct or service.

    Invention Factories: Invention factories are special laboratorieswithin organisations, and those shared between organisations anduniversities. Laboratories such as Bell Labs hire experts fromdiverse backgrounds to work on ideas for the future. These ideas

    are principally scientific in nature with solutions often only possiblein the long term.

    Open Market Innovation: This approach to generating ideasinvolves purchasing and taking over other organisations that havealready generated complementary innovations. The combination ofskills and ideas from both organisations is blended and mixed togenerate new opportunities for the expanded organization.

    Evaluat ion of Ideas

    The most direct way of evaluating an idea is judging its merits withrespect to its impact on meeting the goals of the organizationversus any risk of not achieving its impact. Score each idea on ascale from one to five on its impact, and then score each idea ona scale from five to one on its risk. Multiply both scores and youget an overall score for the idea. Other factors that need to beconsidered are the technical and business competencies availablein the organization. There is little point in choosing a good idea ifthe competencies to implement and exploit the idea are not

    Customer IdeasOne weakness of usingcustomers solely forgenerating ideas is that

    customers often defendthe products theypurchase.

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    available in the organization. Cost benefit analysis is another directway of evaluating an idea, although it is often difficult todetermine benefit from an idea that has not been tested in themarketplace.

    Another approach to evaluating ideas is the buyer-utility map7. The

    buyer-utility map is a two-dimensional matrix with six utility leverson the y-axis and six stages of buyer experience on the x-axis, seeFigure 10. The approach suggests that every customer measures theutility of a product, process or service according to the criteria onthe map. The six utility levers are productivity, simplicity,convenience, risk, fun and image, and environmental friendliness.If a comparison of product, process or service shows that your ideais better than competitors, then the idea is a good one. All six ofthese utility levers can then be applied for each stage in the buyerexperience life cycle from purchase, delivery and use tosupplements, maintenance and disposal. Again, if the comparisonwith competitors shows your idea is better, then the idea is a goodone. An alternative approach to using the buyer-utility map is touse it to compare customer requirements with the idea.

    Figure 10: Buyer-Utility Map (Kim and Mauborgne, 2000)

    Sample: A low cost airline recently completed a buyer-utility map for itsinnovative service to airline passengers. They later contrasted this map with themap developed following an analysis of requirements by airline passengers. Themap is illustrated in

    Figure 11.

    7 Kim and Mauborgne, Knowing a winning business idea when you see one. Harvard Business Review, 2000. September-October : p. 129-136.

    Purch

    ase

    Deliv

    ery

    Use

    Supplem

    ents

    Maint

    enan

    ce

    Disp

    osal

    Collective Productivity

    Simplicity

    Convenience

    Risk

    Fun and Image

    Environmental Friendliness

    Utility Levers

    ProductivitySimplicityConvenienceRiskFun and imageEnvironmental friendliness

    Buyer Life CyclePurchaseDeliveryUseSupplementsMaintenanceDisposal

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    Figure 11: Buyer-Utility Map for Low Cost Airline

    During the purchasing stage, the Internet contributes towards lowercost (i.e. collective productivity), convenience, lower risk (sincethe customer interacts directly with the airline), and fun and image(since customers often boast about the price of their tickets withfriends). Simplicity is not seen, as an advantage since interacting

    with a web site is less simple than perhaps interacting with a travelagent. During the delivery of tickets stage the use of the Internetas a delivery mechanism provides numerous advantages. During theuse of the service customers viewed the no frills model asadvantageous in almost all utility levers. Finally, in thesupplements phase activities such as changing dates and repurchasedue to missed flights again lead to a more productive service sincenew tickets purchased on the spot are also not expensive. Themaintenance and disposal stages were not relevant for this service.

    Product Development

    The development of a new product can take significant time andresources to bring an initial concept to successful market launch.While certain electronics products such as the iPod may beaccomplished in less that a year, the development of otherproducts such as a new pharmaceutical drug can take up to twelveyears. Time-to-market can be crucial to the success of aninnovations; being first to market provides the organization withan initial monopoly in the market place. It also emphasizes theinnovative nature of the offering since other organizations have notyet managed to introduce a similar offering. Being first to marketcan offer an organization the opportunity for premium pricing and

    ease of access to distribution channels. Delays in bringing aninnovation to the market can result in reduced competitiveadvantage, reduced market share and inability to charge premiumpricing.

    The stage gate process is a powerful tool for managing the newproduct development process [12]. Cooper describes the stages bywhich products flow from concept to market as a generic stage-gate process consisting of sequential stages.

    Purcha

    se

    Deliv

    ery

    Use

    Supplem

    ents

    Maint

    enan

    ce

    Disp

    osal

    Collective Productivity

    Simplicity

    Convenience

    RiskFun and Image

    Environmental Friendliness

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    Ideation Stage

    Detailed Investigation Stage

    Development Stage

    Testing and Validation Stage

    Commercialization Stage

    Ideation Stage: Coopers stages for new product developmentbegin with an initial ideation stage where the ideas are initiallyscreened for suitability. If successful, the concept passes to thepreliminary investigation stage where a relatively quick andinexpensive investigation is undertaken. Following this stage, theconcept passes through a second stage-gate where it is evaluatedrelative to other potential ideas that are proposed. If deemedinappropriate, it is abandoned; otherwise it continues to flow on tothe next stage of the process.

    Detailed Investigation Stage: at this stage, a detailed

    investigation of the concept is undertaken in order to build thebusiness case for the prospective innovation. This stage studies theconcept in much more detail and tests the market andtechnological potential of the concept. It is in this stage thatsignificant information is compiled concerning the concept in orderto aid management decide whether the idea should flow to thedevelopment stage or be abandoned.

    Development Stage: the third stage of Coopers process, views theconcept undergoing development. This is a highly expensive stageof the process as the physical product begins to become tangible.Challenges such as technological feasibility are addressed in this

    stage through utilizing the knowledge competence of theorganization and by using ongoing experimentation and testing. Thisstage attempts to align the aspirations of the concept with thetechnological feasibility of the state of the art. The duration,expense and difficulty of this stage will depend on the relativeambition of concept.

    Testing and Validation Stage: this stage involves tests ofprototypes relative to desired performance, market expectationand production systems. Positive outcomes can result in theproduct flowing on to the final stage of the process, howeverunsatisfactory results can often cause the concept to return to thedevelopment stage for rectification of problems. Sometimes (as isthe case in the pharmaceutical development process) theinadequacies highlighted during the testing and validation stage canbe so significant that they result in the abandonment of theconcept altogether.

    Commercialization Stage: during this stage the production plan isimplemented to allow increases in scale of production to supply the

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    market. If the development stage has not taken adequatecognizance of production and market needs during thedetermination of the final design, then difficulties can beencountered. This stage ensures full production is achievable givenas quality, cost and time parameters.

    Figure 12: Stage Gate Process

    Stage Review: at each stage gate (Figure 12), the project team andsenior management review the progress of the project during theprevious stage. This review results in a decision as to the fate ofthe project. The success of a project depends exclusively on whathappens inside the project, for example, is the project meeting itsgoals and progressing according to plan? If the outcome of thereview is satisfactory, then it is allowed to proceed to the nextstage of the process. Otherwise the decision can be made as to

    whether the project should return to the previous phase for furtherdevelopment or be abandoned altogether. The decision to kill-offthe project completely can be taken in scenarios where initialdevelopment and testing has highlighted unforeseen challenges thatalter the attractiveness of the particular project.

    Proj ect Management

    A project represents a large investment of time, money andresources. Planning a project effectively can maximize its positivecontribution to the company's goals. Good planning is fundamental

    to the financial considerations of a project. It also hasorganizational implications and is crucial to the scheduling ofresources and the control of progress and costs. Delays inimplementing projects can be costly and can result in delays inpayback that fundamentally affects the original cost justification.Effective planning needs to take into account the integration ofexisting and interfacing systems when formulating an executionplan for a project. A project plan acts as a map to guide people on

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    the project team. Principle elements in the planning of a projectare:

    Work packages

    Tasks

    Deliverables

    Milestones or Stages Resources

    Work packages: These are a group of tasks, deliverables andmilestones. Projects are often divided into a number ofinterrelated work packages to facilitate planning and managementof the project implementation. These work packages typicallyinclude the deployment or subset of project objectives. Based onthe Objectives, the project is divided into tasks. Error! Referenceource not found. illustrates one work package from a project thathas eight work packages in total. This work package outlines the

    tasks involved in managing the project. For better perspective onthis work package see Table 2.

    Table 2: Work package Detail

    Workpackage

    Title: Project Management

    Leader: R1

    Number: WP1

    Start Month: 0

    Ob ect ives

    To manage the proposed project in a sound manner, addressing such issues as

    progress monitoring, reporting, reviews, organisation, and communication.

    O1.1: Effective Project ManagementO1.2: Project Control and Reporting

    O1.3: Liaising with Project Stakeholders

    Description

    Description of work will be the overall responsibility of the co-ordinator, and is

    defined to be one workpackage on its own. The work in this workpackage will

    establish an organisational structure for the project, typically consisting of a Project

    Team, a Project Chairman, a Technical Project Manager, and Workpackage Leaders.

    Furthermore, to establish a management structure for the project. The workpackage

    TasksT1.1: Establish Project, Consortium Agreement, Team Portal

    T1.2: Manage meetings and goal attainment

    T1.3: Undertake progress and cost reporting to the EC.

    Deliverables

    D1.1: Project PortalD1.2: Signed Consortium Agreement

    D1.3: Progress Report #1

    D1.4: Progress Report #2

    D1.5: Final Report

    Milestones

    M1.1 Completed portal

    M1.2 Completed consortium agreement and other contractual documents

    M1.3 Submitted progress report #1

    M1.4 Submitted progress report #2

    M1.5 Submitted progress report #3

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    Tasks: Theseare the principle actions of a project. These actionsare constrained by the project goals and resources. Their resultsare monitored and deployed against project goals. See examples inTable 3.

    Deliverables: These are actions that typically result in theproduction of a document or event and typically occur at amilestone or stage. They are usually assigned to a single resource orleader in the project.

    Milestonesor Stages: These are sub actions that mark the end of atask or other event such as a deliverable in the implementation ofthe project.

    Resources: These are the individuals or teams allocated for theexecution of various tasks. Resources are usually expressed throughindividual names or teams and the number of man-days or man-months allocated to executing the task.

    Table 3: Man-month Allocation

    Code Workpackages and Tasks Leader R1 R2 R3 R4 R5 TOTAL

    WP1 Project Management R1 9

    T1.1 Establish Project, Consortium Agreement, Team Portal R1 3

    T1.2 Manage meetings and goal attainment R1 3

    T1.3 Undertake progTeams and cost reporting to the EC. R1 3

    WP2 SOTA & Best Prac t ice R2 18

    T2.1 State of the art in intra/interenterprise constellations R2 2 4

    T2.2 Best practice in supporting ICTs across industrial sectors R2 2 4

    T2.3 Learning and Innovation for Virtual Teams R3 2 4WP3 Innovat ion Processes R4 14

    T3.1 Structure and typology in portfolio, program and project management R4 2 1 4

    T3.2 Develop systems model for distributed innovation management R4 2 1 4

    WP4 Learn ing and I nnova t ion R3 18T4.1 Model of learning and innovation processes R3 1 2 3 1

    T4.2 Testing and validation of learning model R3 2 3 1

    T4.3 Development of context sensitive guidelines R3 2 3

    WP5 Reference Archi tec tures R2 21

    T5.1 Reference ArchitectuTeam Requirements Definition R2 2 4

    T5.2 Developing Draft Reference ArchitectuTeam R2 2 4

    T5.3 Validation of Reference ArchitectuTeam R2 2 4

    WP6 Ontology & Semant i cs R1 10

    T6.1 Review of relevant international standards and ontology languages R1 4 2

    T6.2 Design of an ontology model for innovation R1 2 2

    WP7 Prototyping and Des ign R1 38

    T7.1 Development of tool for programme innovation management R2 2 2 6 2

    T7.2 Development of Innovation Learning model R3 1 2 4T7.3 Development of toolset and portals for distributed innovation management R1 4 2 2 2 2

    WP8 Disseminat ion and Explo itat ion R1 14

    T8.1 Organise four regional dissemination workshops across Europe R2 2 2 1 1

    T8.2 Organise a number of focus exploitation workshops R2 2

    T8.3 Development of Exploitation Plan R1 2 1 1

    41 32 29 21 7 14 2

    Man-Months

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    The intention of project planning is to smooth the path of aninnovation from conceptualization to accomplishment. Planninglays the foundations for co-ordination and control of a project andcan help to anticipate trouble and delays.

    Project Scheduli ng

    A schedule is the conversion of a project action plan into anoperating timetable. It serves as a fundamental basis for monitoringand controlling project activity and, taken together with the planand budget, is probably the major tool of the management ofprojects. There are a number of scheduling techniques, includingcritical path analysis, PERT and Gantt. The Gantt technique is byfar the more popular within organizations and many software toolsnow exist to support the creation and editing of Gantt charts.Displayed against a horizontal time scale the Gantt chart showsplanned and actual progress for a number of tasks. It takes the

    form of a bar chart which provides a graphical picture of aschedule. On a Gantt chart the vertical axis indicates the activitiesto be carried out and the horizontal axis indicates the time. It is aneffective and easy way to indicate the actual current status foreach of a set of tasks compared to the planned progress for eachitem of the set. The Gantt chart can be useful in trackingdispatching, sequencing and reallocating resources among tasks. Asimple Gantt chart is illustrated in Table 4. The activities used inthis Gantt chart are the generic activities listed earlier.

    Table 4: Gantt Chart

    Code Workpackages and Tasks Leader Y1Q1 Y1Q2 Y1Q3 Y1Q4 Y2Q1 Y2Q2 Y2Q3 Y2Q4

    WP1 Project Management R1T1.1 Establish Project, Consortium Agreement, Team Portal R1T1.2 Manage meetings and goal attainment R1T1.3 Undertake progTeams and cost reporting to the EC. R1

    WP2 SOTA & Best Pract ice R2T2.1 State of the art in intra/interenterprise constellations R2T2.2 Best practice in supporting ICTs across industrial sectors R2T2.3 Learning and Innovation for Virtual Teams R3

    WP3 Innovat ion Processes R4T3.1 Structure and typology in portfol io, program and project management R4T3.2 Develop systems model for distributed innovation management R4

    WP4 Learning and Innovat ion R3T4.1 Model of learning and innovation processes R3T4.2 Testing and validation of learning model R3T4.3 Development of context sensitive guidelines R3

    WP5 Reference Architectures R2

    T5.1 Reference ArchitectuTeam Requirements Definition R2

    T5.2 Developing Draft Reference ArchitectuTeam R2

    T5.3 Validation of Reference ArchitectuTeam R2

    WP6 Onto logy & Semant ics R1T6.1 Review of relevant internat iona l s tandards and ontology l anguages R1

    T6.2 Design of an ontology model for innovation R1

    WP7 Prototyping and Design R1

    T7.1 Development of tool for programme innovation management R2

    T7.2 Development of Innovation Learning model R3

    T7.3 Development of toolset and portals for distributed innovation management R1

    WP8 Disseminat ion and Exploitat ion R1

    T8.1 Organise four regional dissemination workshops across Europe R2

    T8.2 Organise a number of focus exploitation workshops R2T8.3 Development of Exploitation Plan R1

    Year 1 Year 2

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    Project Portfolios

    Most ideas transform into projects that demand scarce resourcesthat need to be managed so that the organisation can optimise itsreturn on investment. A group of projects is called a portfolio. Mostorganisations have a group of projects that they are working on as

    part of their innovation program. These projects will have variousstart dates, durations, due dates and so on. A portfolio of projectsis sometimes called a program or a plan. One of the key issues inmanaging a portfolio is scoring and ranking of projects. Asinvestment budgets increase or decrease, the position of theproject in the overall ranking determines whether it would beimplemented or not. There are four key approaches for portfoliomanagement:

    Maximising Value of Portfolio Creating the Right Mix of Projects Maximising Alignment with Goals

    Optimising Resources

    Maximising Value of Portfolio: This approach involves placing avalue on each of the projects in the portfolio. Payback is a simpleyet effective way to place value on a project. This approachsuggests reviewing projects simply in terms of their cost versusrevenue potential. An alternative approach is to include bothfinancial and non-financial criteria. Projects can be scored on anumber of criteria, for example: Strategic alignment, Productadvantage, Market attractiveness, Ability to leverage corecompetencies, Technical feasibility, Reward vs. risk, Payback andso on. The total scores for each project in the portfolio are then

    compared.

    Creating the Right Mix of Projects: The previous approachmaximizing value often leads to only low-risk projects in theproject portfolio. Low risk projects have predictable but oftenmedium benefits. A complementary approach is to develop a mix ofhigh-risk and low-risk projects. Risky projects can fail but they mayalso provide significant benefits. The bubble chart is a simple toolfor visualizing a mix of projects and providing decision support formanaging a project portfolio (see Figure 13).

    Project PortfolioMost organisations have agroup of projects that theyare working on as part of

    their innovation program.

    Proj ect MixDevelop a mix of high-riskand low-risk projects.Risky projects can fail butthey may also providesignificant benefits.

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    Figure 13: Bubble Diagram

    This bubble diagram maps projects according to their impact oneither reward or risk. The size of the bubble in this instance

    represents the capital cost of the project. The position of thebubble indicates whether the project has a high or low reward, or ahigh or low risk. This presents the user with a visual decisionsupport tool that allows them to rank projects in the portfolio.Each of the quadrants has been given a name representing theirrelative meaning.

    Maximising Alignment with Goals: Maximising Alignment is anobjective that selects projects that are aligned with particulargoals. A powerful but simple technique used here is the matrixdiagram (seeFigure 18). The matrix diagram places the portfolio of initiatives or

    projects on the y-axis and a list of the other variables on the x-axis.A mark is then placed on the intersection between two variables ifa relationship exists between them.

    Optimising Resources: This is the process of balancing funds,people and skills required by the portfolio of projects. There isoften a finite amount of money available for investment. Inaddition, the funding available can change. For example if revenuesare particularly low for the organisation, then overall expenditureon innovation can be suddenly reduced. This can mean shelvingparticular low-ranked initiatives. The total number of person-hours

    and skills available for executing initiatives is also finite, and canvary significantly as people move within and between organisations.A major cause of variation is the amount of time individuals havefor spending on innovation activities versus their day-to-dayoperations activities.

    All four approaches discussed above can be used together togenerate knowledge that can be used to decide which projects topursue. Once a portfolio has been chosen there are two approaches

    Portf olio DominatesThe portfolio as a wholeand the organizationalgoals as a whole arereviewed regularly ratherthan detailed evaluationsof individuals projects.

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